Teacher Acceptance of AI-Generated Educational Simulations: A Fuzzy DEMATEL Causal Analysis

Main Article Content

Dimitrios Gousopoulos

Abstract

Generative artificial intelligence has transformed education, enabling teachers to create personalized educational materials and interactive content that supports active student learning. A relatively new capability is the creation of interactive simulations with the assistance of large language models. The benefits of dynamic simulations in improving learning outcomes have been highlighted through numerous studies. However, the development of such simulations was a time-consuming and costly undertaking, requiring specialized programming knowledge and technical skills. With the advent of large language models, the creation of such simulations has been democratized for both teachers and learners. Teachers can now create interactive simulations tailored to students’ needs through appropriate prompts, with reduced implementation time and cost. In this paper, the Pedagogy First–Structured Prompt–Iterative Refinement–Validation methodology is presented, which constitutes the basis for developing such interactive simulations, accompanied by practical examples drawn from Physics and Mathematics. To investigate the factors influencing the acceptance of AI-generated simulations by teachers, a Fuzzy DEMATEL analysis was applied with six experts, evaluating six criteria based on the Technology Acceptance Model. The Fuzzy DEMATEL analysis showed that prompt engineering skills and development time are the main causal factors, while perceived usefulness is the central outcome. These findings have implications for teacher professional development and the integration of AI-generated simulations into educational practice, underscoring prompt engineering training as a prerequisite for effective technology adoption.

Article Details

Section

Research Articles

How to Cite

Gousopoulos, D. (2026). Teacher Acceptance of AI-Generated Educational Simulations: A Fuzzy DEMATEL Causal Analysis. EIKI Journal of Effective Teaching Methods, 4(2). https://doi.org/10.59652/43y3xd28

References

Adams, W. K., Paulson, A., & Wieman, C. E. (2008). What levels of guidance promote engaged exploration with interactive simulations? AIP Conference Proceedings, 1064, 59-62. https://doi.org/10.1063/1.3021273

Baidoo-anu, D., & Owusu Ansah, L. (2023). Education in the Era of Generative Artificial Intelligence (AI): Understanding the Potential Benefits of ChatGPT in Promoting Teaching and Learning. Journal of AI, 7(1), 52-62. https://doi.org/10.61969/jai.1337500

Ben-Zion, Y., Einhorn Zarzecki, R., Glazer, J., & Finkelstein, N. (2025). Leveraging AI for rapid generation of physics simulations in education: Building your own virtual lab. The Physics Teacher, 63(6), 424-427. https://doi.org/10.1119/5.0252343

Christian, W., & Belloni, M. (2000). Physlets: Teaching physics with interactive curricular material. Prentice Hall.

Chu, H.-C., Hwang, G.-H., Tu, Y.-F., & Yang, K.-H. (2022). Roles and research trends of artificial intelligence in higher education: A systematic review of the top 50 most-cited articles. Australasian Journal of Educational Technology, 38(3), 22-42. https://ajet.org.au/index.php/AJET/article/view/7526/1906

Crompton, H., & Burke, D. (2023). Artificial intelligence in higher education: The state of the field. International Journal of Educational Technology in Higher Education, 20, 22. https://doi.org/10.1186/s41239-023-00392-8

Dai, C., & Ke, F. (2022). Educational applications of artificial intelligence in simulation-based learning: A systematic mapping review. Computers and Education: Artificial Intelligence, 3, 100087. https://doi.org/10.1016/j.caeai.2022.100087

Davis, F. D. (1989). Perceived usefulness, perceived ease of use, and user acceptance of information technology. MIS Quarterly, 13(3), 319-340. https://doi.org/10.2307/249008

Ertmer, P. A. (1999). Addressing first- and second-order barriers to change: Strategies for technology integration. Educational Technology Research and Development, 47, 47-61. https://doi.org/10.1007/BF02299597

Esteban, A. P. (2025). Creative CRAFT: A structured framework for creativity-driven prompt engineering in generative AI. International Journal of Innovative Research and Scientific Studies, 8(5), 1651-1664. https://doi.org/10.53894/ijirss.v8i5.9229

Fadillah, M. A., Alawyah, K., Syafrijon, S., & Usmeldi, U. (2026). Meta-Analysis of the Effectiveness of PhET Simulations in Physics Education. International Journal of Online and Biomedical Engineering, 22(02), 21-37. https://doi.org/10.3991/ijoe.v22i02.59007

Fawns, T. (2022). An entangled pedagogy: Looking beyond the pedagogy-technology dichotomy. Postdigital Science and Education, 4(3), 711-728. https://doi.org/10.1007/s42438-022-00302-7

Federiakin, D., Molerov, D., Zlatkin-Troitschanskaia, O., & Maur, A. (2024). Prompt engineering as a new 21st century skill. Frontiers in Education, 9, 1366434. https://doi.org/10.3389/feduc.2024.1366434

Finkelstein, N. D., Adams, W. K., Keller, C. J., Kohl, P. B., Perkins, K. K., Podolefsky, N. S., …LeMaster, R. (2005). When learning about the real world is better done virtually: A study of substituting computer simulations for laboratory equipment. Physical Review Special Topics – Physics Education Research, 1, 010103. https://doi.org/10.1103/PhysRevSTPER.1.010103

Fontyn, F., Tondeur, J., & Sermeus, J. (2025). A review of reviews on TPACK research: Is there any focus? Computers and Education Open, 9, 100285. https://doi.org/10.1016/j.caeo.2025.100285

Gousopoulos, D. (2024a). Developing a custom GPT based on inquiry based learning for physics teachers. arXiv. https://doi.org/10.48550/arXiv.2412.18617

Gousopoulos, D. (2024b). Educational approach of special relativity using a custom GPT as a teaching assistant. EIKI Journal of Effective Teaching Methods, 2(4). https://doi.org/10.59652/jetm.v2i4.328

Gousopoulos, D. (2024c). Enhancing physics teachers’ self concept with generative AI-driven educational scenarios. TechRxiv. https://doi.org/10.36227/techrxiv.173388223.33383017/v1

Gousopoulos, D. (2025). Exploring teachers’ perceptions of ChatGPT through prompt engineering. arXiv. https://doi.org/10.48550/arXiv.2510.08634

Granić, A., & Marangunić, N. (2019). Technology acceptance model in educational context: A systematic literature review. British Journal of Educational Technology, 50(5), 2572-2593. https://doi.org/10.1111/bjet.12864

Hwang, G., Xie, H., Wah, B. W., & Gašević, D. (2020). Vision, challenges, roles and research issues of Artificial Intelligence in Education. Computers and Education: Artificial Intelligence, 1, 100001. https://doi.org/10.1016/j.caeai.2020.100001

Kabudi, T., Pappas, I., & Olsen, D. H. (2021). AI-enabled adaptive learning systems: A systematic mapping of the literature. Computers and Education: Artificial Intelligence, 2, 100017. https://doi.org/10.1016/j.caeai.2021.100017

Kasneci, E., Sessler, K., Küchemann, S., Bannert, M., Dementieva, D., Fischer, F., …Kasneci, G. (2023). ChatGPT for good? On op-portunities and challenges of large language models for education. Learning and Individual Differences, 103, 102274. https://doi.org/10.1016/j.lindif.2023.102274

Kefalis, C., Skordoulis, C., & Drigas, A. (2025). Digital Simulations in STEM Education: Insights from Recent Empirical Studies, a Systematic Review. Encyclopedia, 5(1). https://doi.org/10.3390/encyclopedia5010010

Lee, D., & Palmer, E. (2025). Prompt engineering in higher education: a systematic review to help inform curricula. International Journal of Educational Technology in Higher Education, 22, 7. https://doi.org/10.1186/s41239-025-00503-7

Li, J., & Liang, W. (2024). Effectiveness of virtual laboratory in engineering education: A meta-analysis. PLOS ONE, 19(12), e0316269. https://doi.org/10.1371/journal.pone.0316269

Lin, C., & Wu, W. (2008). A causal analytical method for group decision-making under fuzzy environment. Expert Systems with Applications, 34(1), 205-213. https://doi.org/10.1016/j.eswa.2006.08.012

Lo, L. S. (2023). The CLEAR path: A framework for enhancing information literacy through prompt engineering. The Journal of Academic Librarianship, 49(4), 102720. https://doi.org/10.1016/j.acalib.2023.102720

Mishra, P., & Koehler, M. J. (2006). Technological Pedagogical Content Knowledge: A Framework for Teacher Knowledge. Teachers College Record: The Voice of Scholarship in Education, 108(6), 1017-1054. https://doi.org/10.1111/j.1467-9620.2006.00684.x

Moro, C., Mills, K. A., & Phelps, C. (2024). The CRAFTS learning framework: equipping learners to create relevant, accessible, fun, tailored and scholarly activities in higher education. Interactive Learning Environments, 32(10), 7230-7241. https://doi.org/10.1080/10494820.2024.2308100

Ng, D. T. K., Leung, J. K. L., Chu, S. K. W., & Qiao, M. S. (2021). Conceptualizing AI literacy: An exploratory review. Computers and Education: Artificial Intelligence, 2, 100041. https://doi.org/10.1016/j.caeai.2021.100041

Peláez-Sánchez, I. C., Velarde-Camaqui, D., & Glasserman-Morales, L. D. (2024). The impact of large language models on higher educa-tion: Exploring the connection between AI and Education 4.0. Frontiers in Education, 9, 1392091. https://doi.org/10.3389/feduc.2024.1392091

Perkins, K., Adams, W., Dubson, M., Finkelstein, N., Reid, S., Wieman, C., & LeMaster, R. (2006). PhET: Interactive simulations for teaching and learning physics. The Physics Teacher, 44(1), 18-23. https://doi.org/10.1119/1.2150754

Petko, D., Mishra, P., & Koehler, M. J. (2025). TPACK in context: An updated model. Computers and Education Open, 8, 100244. https://doi.org/10.1016/j.caeo.2025.100244

Qian, Y. (2025). Prompt engineering in education: A systematic review of approaches and educational applications. Journal of Educational Computing Research, 63(7-8), 1782-1818. https://doi.org/10.1177/07356331251365189

Radianti, J., Majchrzak, T. A., Fromm, J., & Wohlgenannt, I. (2020). A systematic review of immersive virtual reality applications for higher education: Design elements, lessons learned, and research agenda. Computers & Education, 147, 103778. https://doi.org/10.1016/j.compedu.2019.103778

Scherer, R., Siddiq, F., & Tondeur, J. (2019). The technology acceptance model (TAM): A meta-analytic structural equation modeling approach to explaining teachers’ adoption of digital technology in education. Computers & Education, 128, 13-35. https://doi.org/10.1016/j.compedu.2018.09.009

Tırpan, E. C., & Bakırtaş, H. (2024). Technology Acceptance Model 3 in Understanding Employee’s Cloud Computing Technology. Global Business Review, 25(1), 117-136. https://doi.org/10.1177/0972150920957173

Tripp, S. D., & Bichelmeyer, B. (1990). Rapid prototyping: An alternative instructional design strategy. Educational Technology Research and Development, 38(1), 31-44. https://doi.org/10.1007/BF02298246

Venkatesh, V., & Bala, H. (2008). Technology Acceptance Model 3 and a Research Agenda on Interventions. Decision Sciences, 39(2), 273-315. https://doi.org/10.1111/j.1540-5915.2008.00192.x

Watkins, J., Portsmore, M., & Swanson, R. D. (2020). Shifts in elementary teachers' pedagogical reasoning: Studying teacher learning in an online graduate program in engineering education. Journal of Engineering Education, 110(1), 252-271. https://doi.org/10.1002/jee.20369

Wu, W., & Lee, Y. (2007). Developing global managers’ competencies using the fuzzy DEMATEL method. Expert Systems with Applications, 32(2), 499-507. https://doi.org/10.1016/j.eswa.2005.12.005

Zawacki-Richter, O., Marín, V. I., Bond, M., & Gouverneur, F. (2019). Systematic review of research on artificial intelligence applications in higher education – where are the educators? International Journal of Educational Technology in Higher Education, 16, 39. https://doi.org/10.1186/s41239-019-0171-0

Zhou, J., & Zhang, H. (2025). Transforming Education in the AI Era: A Technology-Organization–Environment Framework Inquiry into Public Discourse. Applied Sciences, 15(7). https://doi.org/10.3390/app15073886

Most read articles by the same author(s)