Influence of Video Games on Children’s English Language Learning: A Case of Bangladesh

Main Article Content

Shayla Sharmin Snigdha
https://orcid.org/0000-0001-5733-7868
Anamika Debnath
https://orcid.org/0009-0007-5351-8689

Abstract

Playing video games has become an integral part of children’s lives now a days. The purpose of this study is to understand and measure the influence of playing video games on children’s English language learning. This exploratory study has been conducted in three steps. In the first step, a quantitative approach has been used, where data have been collected from 180 children by using a survey questionnaire. In the second step, a set of qualitative data have been collected by structured interview from 10 guardians whose children play video games on a regular basis. In the study’s third step, a two-sample t-test has been conducted to compare the English language skills of two groups of children, who played video games, and who did not. This comparison was based on the results of the children’s sudden proficiency test in English. After analyzing all the data, it is found that playing video games increases children’s basic language skills as well as grammar, spelling and vocabulary knowledge. Playing games reduce linguistic fear and enhance confidence. It is found from the statistical analysis (t-test) that the average score of proficiency test for one group, who play video games in regular basis, is higher than the average score of proficiency test of the other group, who do not play video games. So, this result demonstrates that the children who play video games are having better knowledge in English than other children. It implies that video games have a positive effect on children’s English language learning.

Metrics

Metrics Loading ...

Article Details

How to Cite
Snigdha, S. S., & Debnath, A. (2024). Influence of Video Games on Children’s English Language Learning: A Case of Bangladesh. EIKI Journal of Effective Teaching Methods, 2(1). https://doi.org/10.59652/jetm.v2i1.165
Section
Research Articles

References

Albaqami, R. (2022). The role of playing video games in mastering English as a foreign language among children in Saudi Arabia during the COVID-19 lockdown. Open Journal of Modern Linguistics, 12(2), 19-31. https://doi.org/10.4236/ojml.2022.122019

Amin, F., & Wahyudin, A. Y. (2022). The impact of video game: “Age of Empires II” toward student’s reading comprehension on nar-rative text. Journal of English Language Teaching and Learning, 3(1), 74-80.

Amin, N. M., & Bakar, M. S. A. (2022). The perception of a local university students on playing video games and how this motivates English grammar, vocabulary and communication enhancement. Sains Insani, 7(1), 51-60.

Chik, A. (2014). Digital gaming and language learning: Autonomy and community. The ESpecialist, 35,155-169.

Da Silva, R. L. (2014). Video games as opportunity for informal Eng-lish language learning: Theoretical Considerations. The ESPecialist, 35, 155-169. http://revistas.pucsp.br/index.php/esp/article/viewFile/21465/15692

DeHaan, J., Reed, W. M., & Kuwanda, K. (2010). The effect of inter-activity with a music video game on second language vocabulary recall. Language Learning & Technology, 14(2), 74–94. http://llt.msu.edu/vol14num2/dehaanreedkuwada.pdf.

Gee, J. P. (2011). Chapter five: Reading, language development, video games, and learning in the twenty-first century. Counterpoints, 387, 101-127.

Hashim, H., Rafiq, R. M., & Md Yunus, M. (2019). Improving ESL learners’ grammar with gamified-learning. Arab World English Journal, 5, 41-50. https://doi.org/10.24093/awej/call5.4

Hassan, M. M. (2021, July 28). Online Games Diminish Mental Ability of Students. Daily Sun. https://www.dailysun.com.bd/

Horowitz, K. S. (2019). Video games and English as a second language: The effect of massive multi-player online video games on the willingness to communicate and communicative anxiety of college students in Puerto Rico. American Journal of Play, 11(3).

Isbister, K. (2016). How games move us: Emotion by design. Mit Press.

Ningtyas, A., & Suganda, S. P. (2020). Video Games as motivators of English vocabulary acquisition and reading. In International University Symposium on Humanities and Arts (INUSHARTS 2019) (pp. 22-27). Atlantis Press.

Peterson, M. (2012). Language learner interaction in a massively multiplayer online role-playing game. In Digital games in language learning and teaching (pp. 70-92). London: Palgrave Macmillan UK.

Picton, I., Clark, C., & Judge, T. (2020). Video game playing and literacy: A survey of young people aged 11 to 16. A National Literacy Trust Research Report.

Prez, M. E. D. M., Duque, A. P. G., & García, L. C. F. (2014). Game-based learning: Increasing the logical-mathematical, naturalistic, and linguistic learning levels of primary school students. Journal of New Approaches in Educational Research, 7(1), 31-39.

Reinders, H., & Wattana, S. (2014). Can I say something? The effects of digital game play on willingness to communicate. Language Learning & Technology, 18(2), 101-123. https://hdl.handle.net/10652/2962.

Robertson, S., & Woods, C. T. (2021). “Learning by design”: What sports coaches can learn from video game designs. Sports Medicine-Open, 7(1), 1-8.

Rudis, D., & Poštić, S. (2017). Influence of video games on the acquisition of the English language. Verbum, 8, 112-128.

Seli, F. Y., & Santosa, I. (2022). The role of video games in learning English. International Journal of Language Education and Cultural Review, 8(2), 56-67. https://doi.org/10.21009/ijlecr.v8i2.32013

Singaravelu, G. (2011). Effectiveness of E-TLM in learning vocabulary in English. Journal on English Language Teaching, 1(2), 77-82.

Theodorsen, J. H. (2015). L2 acquisition from video games with minimal exposure (Master’s thesis, NTNU).

Toufik, G. M., & Hanane, S. (2021). Investigating the potential of online video games in enhancing EFL learners’ communication skills. Universal Journal of Educational Research, 9(2), 292-298.

Vitasmoro, P. (2019). Improving student’s English vocabulary mastery through animation cartoon. Conference Proceedings of the International Conference on Social Science 2019 (ICSS 2019). http://dx.doi.org/10.2991/icss-19.2019.32.

Wang, Y. H. (2010). Using communicative language games in teaching and learning English in Taiwanese primary schools. Journal of Engineering Technology and Education, 7(1), 126-142.

Yule, G. (2010). The study of Language (4th Ed.). Cambridge University Press.